## V0.7.00 -EARLY ACCESS Release!!!! AVAILABLE NOW
### Main Features
- Single Player, 4 player split screen, and 8 Player online
- 12 Characters to play from
- Handicaps, Leaderboards, and stat tracking
- 24 Pre-designed Courses to play
- Golf Carts : Transportation and racing
#### Patch A
- Hole placement consistent on clients (no more mismatching)
- Was using local day to randomize the flag (so client and host could differ)
- Fixed occasional host select and loading map reporting missing map file
#### Patch B
- Fixed error on map loading specific asset
#### Patch C
- Fixed error on map loading specific asset, particular to Meadows course
- Added safety net for loading Records, Characters, and profiles with corrupted data
- The Entrance Map now enters drone mode (will become an automated fly around eventually)
- Fixed Match Results showing Rank as -1 which should be labeled as No Rank/NA
- Fixed Double bind for R on MK : Skills now F, Expressions now T (for talk)
- Input rebinding near the top of the list for priority
- Fixed character model desync when changing maps
- Fixed Host Loading map kicking back to main menu with "Missing map" message
- Fixed Client getting stuck in Map Loading screen "Host selected this one"
- Increased server connection timeout and added client watchdog to fail out if server loading takes to long or fails
- Fixed Issue where player has no device active yet and host swaps maps
- Fixed Client not being able to play golf/interact with teeboxes
#### Patch D
- Fixed Interactable objects state syncing : Removes issue where golf ball can become non interactable during match
- Removed Selecting Modifiers directly after shot. Now only when interacting with golf ball
- Fixed Modifier Card Colors to be correct rarity color
- Now Sort modifiers left to right, best to worst
- Fixed ball dirtiness rendering : Only goes brown when fully dirty
- Fixed Camera dither for buildings and added for Trees and Plants
- Character Changing now not allowed while in a match
- Character Changing cancelling properly returns to characters state
- Character Reset properly resets character back to normal mode
- Character Respawn properly resets character to normal mode and moves to map spawn location