## V0.7.00 -EARLY ACCESS Release!!!! AVAILABLE NOW ### Main Features - Single Player, 4 player split screen, and 8 Player online - 12 Characters to play from - Handicaps, Leaderboards, and stat tracking - 24 Pre-designed Courses to play - Golf Carts : Transportation and racing #### Patch A - Hole placement consistent on clients (no more mismatching) - Was using local day to randomize the flag (so client and host could differ) - Fixed occasional host select and loading map reporting missing map file #### Patch B - Fixed error on map loading specific asset #### Patch C - Fixed error on map loading specific asset, particular to Meadows course - Added safety net for loading Records, Characters, and profiles with corrupted data - The Entrance Map now enters drone mode (will become an automated fly around eventually) - Fixed Match Results showing Rank as -1 which should be labeled as No Rank/NA - Fixed Double bind for R on MK : Skills now F, Expressions now T (for talk) - Input rebinding near the top of the list for priority - Fixed character model desync when changing maps - Fixed Host Loading map kicking back to main menu with "Missing map" message - Fixed Client getting stuck in Map Loading screen "Host selected this one" - Increased server connection timeout and added client watchdog to fail out if server loading takes to long or fails - Fixed Issue where player has no device active yet and host swaps maps - Fixed Client not being able to play golf/interact with teeboxes #### Patch D - Fixed Interactable objects state syncing : Removes issue where golf ball can become non interactable during match - Removed Selecting Modifiers directly after shot. Now only when interacting with golf ball - Fixed Modifier Card Colors to be correct rarity color - Now Sort modifiers left to right, best to worst - Fixed ball dirtiness rendering : Only goes brown when fully dirty - Fixed Camera dither for buildings and added for Trees and Plants - Character Changing now not allowed while in a match - Character Changing cancelling properly returns to characters state - Character Reset properly resets character back to normal mode - Character Respawn properly resets character to normal mode and moves to map spawn location